![]() One big lesson I have learned since entering the rendering world is that there is no such thing as the absolute best overall renderer- there are only renderers that are the best suited for particular workflows, tasks, environments, people, etc.Įvery in-house renderer is the best renderer in the world for the particular studio that built that renderer, and every commercial renderer is the best renderer in the world for the set of artists that have chosen that renderer as their tool of choice.Īnother big lesson that I have learned is that even though the Hyperion team at Disney Animation has some of the best rendering engineers in the world, so do all of the other major rendering teams, both commercial and in-house. I thought the most recent RenderMan art challenge, “Woodville”, would make a great excuse for playing with RenderMan 22 for Maya here’s the final image I came up with: Woodville RenderMan Art Challenge November 30, 2019Įvery once in a while, I make a point of spending some significant personal time working on a personal project that uses tools outside of the stuff I’m used to working on day-to-day (Disney’s Hyperion renderer professionally, Takua Renderer as a hobby).Ī few times each year, Pixar’s RenderMan group holds an art challenge contest where Pixar provides a un-shaded un-uv’d base model and contestants are responsible for layout, texturing, shading, lighting, additional modeling of supporting elements and surrounding environment, and producing a final image. ![]()
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